About The Author
Andrese collins is a student here at Washington State University, majoring in Digital Technology and Cultures, along with a minor in Sports Management. Andrese believes that the subject of technology as we know it has no universal definition but has endless things to offer. Andrese enjoys looking at the new arts and being able to analyze the technologies past in order to further develop what we may rely on today. He personally believes that when we develop new techs we should first identify the history of the product and record the effects and impacts that these specific techs had on society, the economy, etc. During this semester in DTC 375, Andrese discovered and learned about many old technologies that have were commonly used in the past, then enhanced or improved through developments, and is now a key element to the techs we use today to make our lives easier. Andrese’s ideas on technology is something that could be commonly saw in science where scientists will first try to explore the past and history of the product their trying to invent or re-invent. Once Andrese began developing historical analysis, he then had an easier time understanding what he was using during his daily life like the Bluetooth function that almost every electronic device possess nowadays.
Historical Analysis #1 – Bluetooth: This analysis analyzed the history of Bluetooth, dating back to the early 1900’s where radio transmits where used as a way of communication through signals, similar to how our phones communicate with our speakers when connected. With how common it is that we utilize the features of Bluetooth to make our daily lives easier, we must also take in consideration of the limits and security/vulnerability of Bluetooth. Especially due to the number of developments in hacking programs as well.
Keywords: Bluetooth, radio, technology, communication, patent
Historical Analysis #2 – Games Within Games: this analysis analyzed the history and development of mini-games and comparison between mini games and meta games. Comparing two different elements within gaming, the analysis explains that the elements differ from each other due to meta gaming being the goal of mastering or perfecting game play within a game while mini games force the player to play against the norms of the game.
Keywords: Games, digital, gaming, meta, society