Historical Analysis – Games Within Games


When comparing two different elements of gaming, we may notice a correlation between metagames and mini-games.  When looking at metagames, we analyze the method of gaining an edge, or being at a disadvantage whether its based off ratings or ability to observe and analyze other players strengths, weaknesses, and strategies. When examining mini-games we see them as short video games that are usually played within another video game and can enforce the user to develop and perform different game play elements. When focusing on the correlation between these gaming elements we may notice that metagaming and mini games don’t make the best of friends.

When metagaming, we are simply applying our own story or knowledge as a character towards the game or a specific character in which their playing or “modifying”. A great example would be in most RPGs (role playing games), where the user may apply their knowledge of the game or upgrade specific stats in order to get pass a certain level within the game. This leads to another source of metagaming. Using walkthroughs and guides can also serve as an element of metagaming due to its ability to help open a new, even easier experience for the user. If the user is following a guide that shows them where all the secret levels, rare equipment, and cheat codes/hacks are located. This can lead to a less surprising or exciting experience and gives the user a competitive edge when competing. There are also metagaming elements that will come naturally to us such as elemental or scientifical factors. For example, when using natural elements such as earth, water, fire, wind, etc., its easy to determine a weakness or strength based on what we naturally know, like water will always beat fire. One huge element within metagaming that is commonly used in competitive play are “match-ups”. Match ups have been the source of competitive edges where players will precisely select certain teams or players based on who or what their opponent selects. (Young, 2016) A great example of “match-up” metagaming elements would be in sports video games, such as NBA 2K18 or Madden 18. When going through team selection, we are always introduced to the team by their name, logo, and most importantly, their rating.

As you look all over the photos you may notice a big difference in numbers between the two teams. These are “match ups” between some of the worst going against some of the best teams within the game. When playing sports games such as these, many may make team selections solely based on the hype of the numbers. When selecting and comparing ratings between teams, players take in multiple factors such as players, chemistry, and reality vs”virtuality” in order to abide by an order or value they may follow for proper team selection. Some may even wait to see what team their opponent selects first in order to select a team who may be considered a counter strategy against that specific team. When playing video games, especially in a competitive environment, we might take measures we wouldn’t usually take in order to win. I mean which team would you select in either one of these scenarios?

When playing mini-games, we are participating in a quick game that usually consists of a score and a high score which can become competitive. I believe that today, mini games have developed into something more than just games. Other industries and admirers are starting to implement mini games into their companies as a new marketing and advertising strategy. There are numerous companies that are using mini games as a way to get closer and make a reach towards the younger audience. Companies such as Facebook and Apple’s imessage, have developed “instant games” which allow users to have easy and quick access to games (usually arcade) whether its in your text messages or your social media messages.(Constine, 2016) Mini games haven’t just developed into a marketing strategy, but now holds educational purposes throughout many careers and other educational institutions. Game developers have began developing their own indie mini-games but instead, using the games as a statement or educational tool. “I don’t want to say that it’s fun or I love it — it’s instilled me with what I call ‘holy dread. It’s a very special kind of territory. Pragmatic, mechanical games can’t touch that kind of territory.” (Hudson, 2014) This was a quote from a successful indie game developer named Richard Hofmeier who admired Poerpentine’s games because its very expressive and plays in a category of its own. She developed unique text games in programs like twine, resulting in powerful mini-games like “Depression Quest” and “HOWLING DOGS”, which brought a new aspect that’s different from the common video game, while still serving a purpose of its own.

When looking at mini games, there are two ways that I would look at them. Video games that include mini games; and video games that are based on mini-games. When looking at popular video games that included mini games we can take a look at “The Legend of Zelda” or the early releases of Sonic the Hedgehog. In “The Legend of Zelda”, you’ll find any secret caves and bonus features that help make the game easier…for those who actually find it. Notice that between these pictures below, the game play, camera view, and goal of the game has changed. In the original game, Sonic is collecting gold rings, but once the mini-game begins, the collectible then becomes balloons. Mini-games can help slow down or speed up the tempo of the game depending on the purpose.

 

Now when looking at video games that are based on mini games, its hard to participate in metagaming. With metagaming consisting of constant playing, the longevity of the mini-game may make the game seem bleak or pointless. Video games that are based on mini games can fire up some of the most wild competitions and rivalries between friends, families, and even strangers. But after playing the mini game so often, players will eventually “master” the game in a way where they might not feel entertained anymore. As the players get use to the video games set rules they begin to develop their tactics and strategies in order to try and get an advantage on their opponent(s). (Baio, 2011) Prime example video games would be like “Mario Party/Kart” and “Fusion Frenzy” which are party games which can entertain a group of players instead of just one. The development of mini games have reached to a new level and should continue to excel in industries other than just the gaming industry.

When analyzing the relation between mini games and meta games, we noticed many differences such as the amount of time that it takes or is required to play or “master” each game. But we also noticed some similarities such as their both can be addictive and create great competition whether its a battle in video games or a challenge to see who gets the highest score in mini games.


References

  • Hudson, Laura. “Twine, the Video-Game Technology for All”. New York Times Magazine, 19 Nov. 2014. Retrieved by : https://www.nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html

 

  • Baio, Andy. “Metagames: Games About Games”. WAXY. 1 Feb. 2011. Retrieved by : https://waxy.org/2011/02/metagames_games_about_games/

 

  • Constine, Josh. “Facebook Messenger Launches Instant Games”. TechCrunch. 29 Nov. 2016. Retrieved by : https://techcrunch.com/2016/11/29/messenger-instant-games/