Ready Player One Character Critique

When presented with the design, two characters were shown in opposition to each other, one from the real world and the other living in the Oasis. The storyline behind the contrasting characters was a well-thought out development of their personality and how it transferred from reality to the virtual world. A lack of information was presented in textual form on the design, however, a fully-developed background was given in person. Personified qualities were presented in the body language, facial characteristics, and the outfits.  With the fantastical figure, the stance of their body exuded confidence from the hands on the hips to the open display of her form. This was in strict contrast to the real-world version that seemed to sink into herself with an air of shyness and insecurity.  The eyes of the virtual character had depth that brought them to life, exaggerating the impression of a snake-like creature that would be seen in sci-fi movies.  The non-human qualities of this figure is also emphasized by its armor-like clothing.  In contrast to the hard and protective uniform worn, the character of reality wears dull-colored and baggy clothing.  This accentuates the timid demeanor that the character has adopted.  The thin black lines, which are only present in little aspects of the Oasis figure, seem out of place in the overall design style that mostly utilizes no borders.  This is the one of the only elements that I believe could be changed or altered to better the design, besides the addition of a background and text that was was not completed at the time.

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